There are two separate and very different terms being used here.
Drive-by-wire is the "no steering column" thought that was mentioned earlier. It means that all of the steering controls are electronic, instead of today's mechanical controls. Drive-by-wire is a relatively new idea, made big by GM 2 or 3 years ago with a concept, the first to explore its potential. They took the idea to an extreme, completely eliminating the design boundaries that cars with mechanical steering have (it also helped that the same car was pushing small, fuel cell powered electric engines, one for each wheel for a near perfect 4WD and weight distribution setup). Possibilities are huge and mostly unclear. It will take awhile for designers, manufacturers, and consumers, to get the typical car image that we all learn of as kids out of their minds. There was plenty of news on it then, but GM admitted that it wasn't realistic yet because of fuel cell technology minituarization and costs. They said back then it would be ready by 2010, I say it's 2015+ now. No car on the market is drive-by-wire.
Throttle-by-wire is becoming more common in car's today. It involves using electrical sensors and controls instead of traditional mechanical connections. Honestly, I don't know much about throttle-by-wire benefits, other than it opens up more design possibilities and is one more thing a computer can monitor/help with. "By-wire" just means whatever it is referring to is electronically sensed and relayed instead of there being a mechanical connection.
Drive-by-wire is a technology that people will love and hate. It opens the doors for Minority Report type transportation where you don't drive the car, you are being driven. Transportation is quick, efficient, and comfortable. A computer could monitor all aspects of the cars movement to help or even replace the driver in many tasks.
Don't like driving to work in the morning? Let the car drive.
Donate your lunch money to science for the future today (or steal the nerd's money (chair) and keep your full driving experience).